starsector save transfer. json with the updated format; Added a game-breaking, modded Adversary system to. starsector save transfer

 
json with the updated format; Added a game-breaking, modded Adversary system tostarsector save transfer 18

When learning, you should absolutely use quick saves, and even play on easy if you'd like. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. 2. Depends on the mod. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. 1a] Save Transfer Mod 1. These three are already functional, and I plan on adding many more. 95 is finding a few of the new toys and figuring out how to build a single ship around them. Admiral; Posts: 2788; Re: [0. Techmining is the motley art of recovering valuable artifacts from Domain ruins. 1a Added the following to. If you want to enable autosaving, edit lw_autosave_settings. Hit burn, activate the drill, and just bore a hole through whatever is in my way. Unfortunately my solution won't help you much; it was a hardware issue. 17, 1. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Colonies are player-owned settlements on planets within the sector. Randomised sector generation. Long Summary. i don't know if this works for mods too, and what names to use. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. Dryadzz. 3) Save the edited file. The start of an abomination, dubbed the "moderately cursed ship pack". The limit on how many you can add is two IIRC. Yes this one. you can edit your save file and add blueprints. Once activated the fleet will remain stationary for 4 seconds before making the jump. 1 day ago · Transfer a Google Site to another Google account. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Usually after the final set of patch notes come out, the update drops shortly after. json with the updated format; Added a game-breaking, modded Adversary system to. However, selling on black markets can lose you reputation and lose stuff from inspections. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. JSONUtils. Just wanted to share this horrid thing with someone. when i started playing Starsector again with the . Its a high yield and a relatively safe route to take. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. DouglasteR. Once the Starsector installation directory is set, you are now free to use the. 34. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. these blueprints will be added as "learned". Evolution (whitelisting ships to allow the mod use). First, the player needs to trigger a bar officer raid event that can happen on any Diktat market at least 65 days after the game starts. This page contains the version history of Starsector (formerly 'Starfarer'. You get 5 A or B choices per line, with the ability to reverse your choice at the cost of a story point. The 'Experimental' in the title is not just for novelty. Name. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new. fs. a_user_name - Inspired by their SSE mod! Tartiflette - Hullmod blocker script! Timid/techpriest - Script helping, advice, and intermittent mental anguish!!!!! barrackollama - Writing, proofreading, adding Hubert's portrait, and testing! Nia Tahl - Balancing suggestions, afterimage vfx, and for the critical hit script! rubi - For allowing me to add. 9. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. No. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. Magiclib. Go to your install directory, saves, then the directory that matches your save name and rename campaign. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. json with the updated format; Added a game-breaking, modded Adversary system to. Retreat when the ship is below a certain hull integrity level. 1. Diplomacy events see faction relationships changing over time. That's in the save file and runs off of another system. Open IntelliJ IDEA. 95. for example: <st>legion_xiv</st>. An example - a mod that changes ships animations and adds some new visual effects. Experimental Hull Modifications. You can go to a station to un-mothball them and repair them more safely later. a small guide to adding cash in savegames. It combines all the things we learned (weapon systems, ship types, ship design and roles) into one video. 96a - Added music track from Star Federation (credit to MesoTroniK): Labyrinthine Nebula - Added music track from Shadowyards (credit to MesoTroniK): A Dreaming Sky - Significantly more differentiation between music tracks that play near the core worlds, out in non-core space, and in hyperspace - Tweaked. Hit burn, activate the drill, and just bore a hole through whatever is in my way. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. 9. 95a] Transfer All Items v1. Just doing a casual TT playthrough as my first run in years. Updated to be compatible with Starsector 0. Re: [0. • 7 days ago. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. variant files stored in the saved game folder; you can then move those wherever. Go to \Starsector\starsector-core\data\config\settings. Go to: Starsectorstarsector-coredataconfigsettings. Make sure you have said ship in fleet and save game and quit. Which makes the math behind it a little weird. I believe it's "survey /all" and everything is revealed. This allows you to continue characters that would be broken by an update. If the original save was in. Request a Fleet -> pay someone to invade for you. Later in the game they're much less valuable and lead to problems with your colonies, getting dragged into wars during mid game kneecaps your progress. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. Afaik, it should be somewhere on your character lvl-up screen. You already have some transition animations taking up time and this time could be used to make the save without adding much extra time to the player. Version 1. lazylib. Beginning a Starsector Colony can be a huge endeavor. Current features. There is so much to learn in Starsector (not to even going start on mods), that you will get blindsided by any number of things. I'm transferring a large amount of funds to save my friend in Cosmoteer Multiplayer!Check out my Starsector series: m. That way I can just click autofit later for when I get a weapon or fighter. JSONUtils. my latest save I have an outfit of 4 wolves using reinforced. It only transfers items between the fleet and the market or storage. So. Let's go over some key changes you can make in the Starsector settings. So those are definitely worth getting. Yeah, I expanded the cap on my colony amount by a bit, lol. - Palace always deploys and cannot retreat, like a station. 4. Open that sucker in a text editor like Notepad. « Reply #1 on: January 07, 2022, 06:08:58 AM ». I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. 95 STARSECTOR and V1. redditvich • 1 yr. json file to improve your game experience. And magic happens. So this playthrough ive just closed SS and re-loaded the save on a clean Starsector boot, and its running perfectly. 95a] Remnant Command Transfer. fs. r/starsector • 1 mo. First, make sure you properly modified the file setting the allocated memory for the game. json file to improve your game experience. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. So i got a new laptop with the microsoft system and i don’t know how to transfer the games data (my progress) from my mac to the new mircrosoft…1) Locate your Starsector installation folder, see if it has a "vmparams" file (with no extension) in it. campaign. Updated to be compatible with Starsector 0. On Linux, it's in the starsector directory. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. 96a - Removed MagicLib version requirement. An in. Markets are inhabited planets and space stations belonging that participate in trade. If the linked ship is destroyed or leaves the. app file. Pick a commission with the faction that lays claim on those planets. - Updated for Starsector 0. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. Ultimate Starsector Guide on how to create your character, make money, form a powerful fleet, colonize and make your own faction and everything in between. Formerly known as Starsector Mod Manager. Consider doing scavenger run. go to the planet=>military options=>launch invasion. 95-RC15 is save compatible with the new version. The new A2B Maps lay out a set of freshman and sophomore courses in your major so that the credits you earn at your Community College are guaranteed to transfer to a State U or UMass campus and count towards a bachelor's degree. a small guide to adding cash in savegames. « on: December 01, 2019, 09:35:43 PM » some mods i have installed have gotten updates (that break the save so i didn't update yet) but i want to. Mods like the console commands, or the ship/weapon pack, or some features of Nexerelin can be added seamlessly to an in-progress save. For some reason, save transfer doesn't load anything except character exp and skills if ship/weapon pack is disabled. 96aNow all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. I think it's in the load screen. Colonies make money from population and from exports. Control-capslock toggles the game to run in as-fast-as-possible mode. 1. VDOMDHTMLtml> Transferring FUNDS to Save My Friend in Cosmoteer Multiplayer #19 - YouTube I'm transferring a large amount of funds to save my friend in. Best way to make money is to sell, by order of most profit : Drugs, Heavy Armaments, Heavy Machinery, Supply. Recommended: LunaLib. Profit. 95/data/config/". Generally no. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. one that allows custom searches through editing a CSV file. 3. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. This is a pretty simple little mod that allows you to transfer command to remnant ships. Features: Mod installation from archives and existing mod folders. 4. Download. Its cheap and costs you almost nothing to do. You cannot capture planets owned by other factions, at least not directly. Not entirely sure is it this or another mod causing it but considering it only happens after a transfer. xml format and they are "kinda" readable and editable by a human but considering non-modded savegame has 400k lines then. « Reply #1 on: March 21, 2019, 01:56:43 PM ». FYI, you can change how fast the campaign speedup is in settings. Those two variables will effect the amount of system memory to allocate to the game. My water cooling system for my CPU broke and wasn't cycling the heat so my computer throttled the speed to keep things from melting. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. The benefits of a Dram are well known. If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . On Windows, it's in the installation directory. 16, 1. Name. With this mod, any Gate can provide endless exploration. It only gets actually deleted if and when you install something new and Windows uses that space for the new files or if you use a. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. when i started playing Starsector again with the . No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 3dataconfigSettings There are notes that explain what each number does and the vanilla value. If you want both choices, and have finished the tree you can then invest another skill point but void the option to withdraw your skill points and are locked into both. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. r/starsector • Save Transfer. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. 0 Hello everyone First of all a little disclaimer: I've been using this little tweak to the xp requirement formula for some time now and thought I'd put in the bit of extra effort to make a mod out of it and share it with all you lovely internet people!STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. Evolution, Terraforming and Construction, Common Radar, DisassembleReassemble, Skilled Up, Second Wave Options. Aside from that surrounding the station will disallow it from venting without punishment. « Last Edit: February 27, 2023, 12:07:25 AM by. This will create a text file. This new release should be save-compatible. Guide att Reddit Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. Alliances offer mutual assistance in times of war. Download. a small guide to adding items in savegames. CallMeDelta. xml" using Notepad++. Lanner - A large Ballistic mount and a spread of small missiles, compact and deadly. Survey everything. Performing a full survey requires a minimum amount of Crew and Heavy Machinery and consumes some Supplies in the process. Logged. You take the role of a space captai. ago. Latest changes: Refit screen integration (fix for JRE8), Merge-Tag to manually control multiple weapon groups at once (Hotkey [K]), GUI for custom tag customization and automatic tags (reachable via campaign GUI) Quick instructions: Unzip the archive in your Starsector/mods folder. and the deployment point reduction only applies after your command-transfer shuttle has finished landing at the destination ship, so e. I like starting small and building up from scratch, though, and I really miss the more varied starting options from the last time I played. For a full list of supported commands enter 'help' in the console. json and change: "altMouseMoveToMassTransfer":false, to: "altMouseMoveToMassTransfer":true, That's. Extreme cases will be adjusted but that's pretty much it. Story. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. json. That's all. saves= line to point at the folder you want. Pushover242 • 8 yr. Re: [0. One of. lazywizard. briefly taking off, deploying more stuff, and landing, will not work – you’d have to wait out the full duration of the transfer. Consult tooltips for detailed information about production processes. 0. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Down arrow brings stuff out of storage. Raid every location to disrupt them. 11, 1. Updated to be compatible with Starsector 0. For Windows and Linux, this means selecting the Starsector folder (not the mods folder) On macOS, this means selecting the Starsector. But adding nex to an existing vanilla game will work fine, it will take the game as it stands at that point and start doing nex things. I have finished the questline and my colonies income is finally positive. Stand on the bridge of your flagship next to your ranking officers. 6. How to use (Windows): run the . A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Request a Fleet -> pay someone to invade for you. Put it in the old computer. xml to an enabled_mods. This is my final guide in my How to Starsector playlist. It seems like I don't need to restart for now. Mods are listed in alphabetical order within their. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. 3. Randomised faction relations. . * Dice wagers depend on the importance of the contact. Starsector. For a full list of supported commands enter ‘help' in the. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Since it is christmastime, i figured i should finally unveil the small project i have been developing for about two years: the Vass. . Contains spoilers for the main story plot. Make sure you have the same mods and same versions in both devices. json of a given mod to make it compatible with the current version. 1 / 2. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Colonies were added in version 0. app file. Yes, the Save Transfer mod is able to help with that, unfortunately it hasn't been updated for 0. As things are, most ship packs and factions should at the very least be functionnal. 9. Press G to process the transfer to ease up the queue load or lower the timing to something like 50. )Essentially, iirc, each colony can only accept from one source. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. xml. ago. Open starsectorstarsector-coredatahullmodshull_mods. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. starfarer. Story. CampaignGameManager - Loading stage 25 13030 [Thread-3] INFO com. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Re: Failed calling method when loading save game. When a player reaches the max level, he/she can record a saving point. “ I see human cities and bones unmade so that none and nothing are left to praise the Creator, no temple remains to house the shrine and none live to remember the words, and then nothing is holy and all is profane. But then again, in my most recent save I found 3 AI cores in one station salvaging, soo. 1a: Download 1. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. Find a USB stick that is big enough to fit the entire install folder. "The Usurpers" is a campaign mission in Starsector. . While the commands themselves aren't case sensitive, arguments are. json and change the setting "altMouseMoveToMassTransfer" to true. . Whether it may be mods or manual file editing. Even worse, its like 10 times the amount of worlds. The Apogee, on the other hand, could work; decent cargo, fuel, and combat capabilities, if I had to pick only one ship for like a challenge or whatever, that'd be it. Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. By that i mean relaying on scavenged low-quality ships. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. -Dcom. Also how to take screenshots in game since I don’t know how to do that? For screen shots press, print screen, they should be placed in the screenshots folder. Nexerelin adds the ability to invade and conquer planets, if you're willing to use mods. . 18. 95. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. While the commands themselves aren't case sensitive, arguments are. so a few questions. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. Now you can start making bigger money. High-ork-boi • 1 yr. Logged. DouglasteR. Both credits and pirate ships are easy to obtain in this game. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it’s not something. If you find yourself unable to save, you probably don't have write access to that folder. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. CommonDataJSONObject: - Provides a wrapper around a standard JSONObject - save() method saves JSON to common data folder (saves/common), which will persist between saves (and presumably. - Cabal bar event can now occasionally generate Cabal contacts. You can set forced autosaves to happen. 3. thanks for your time. 1a] Save Transfer 1. Let's go over some key changes you can make in the Starsector settings. A military division that specializes in commerce and carries its duties across the Persean Sector. As an experienced player with probably close to 1000 hours, I only play on Ironman. Finish: Run starsector. He means how if you enter a colony that was conquered, say Tri Tach took it. I'm sure the bounty hunter or scavenger options work better for newbies and the faster starts are doubtless nice for those as just want to get past the grind of the early game. exe as usual to start the game using 64-bit Java with newly-increased. Open the 'vmparams' file and change the allocated memory accordingly. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. 16, 1. Starsector (formerly . This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Phase Lib. You're right that if you get to the stage that you're producing ships yourself, you'll probably have better things to go for, and if you really wanted that blueprint there's ways to still obtain it / the ship. xml file for the saved game you want to extract variants from. LazyLib is a library required by most other Starsector mods. 8 (DEAD) (Read 144896 times) Dark. From the mind of Horror_Target, very on point tbh. The player’s relationship with a faction changes as a response to player actions. ‘Disappointing. The more commonly balance tweaked information is in the ship_data. You can put one in a zip folder with "Send to" or just make a copy and rename it. Find the map: RagnarokSavedArksLocal (or whatever map you are using) Your save looks like this:. 3. Someone found a case where Vayra's Ship Pack might be causing the bug, but it should be possible to rescue the save. I remember recovering a timeless class. json file you can modify to help with that. Hotfix: 0. Instructions. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. json), and search "transfer". Remove the . Personally, while I enjoy starting a fresh run and exploring a new sector, spending 5 cycles trading to build funds is a means to an end, not an end to itself. Question about transferring items quickly. Skill Changes, Part 1. -Survey data adds up. Main Features. For a full list of supported commands enter 'help' in the console. briefly taking off, deploying more stuff, and landing, will not work – you’d have to wait out the full duration of the transfer. 8. 8. Earn an Associate's Degree. It's a utility mod and can be added or removed. This patch is save-game compatible with 1. • 2 yr. orbital ring and planet conditions. Another option would be when jumping into and/or out of a system. also oftentimes mod updates break saves and i have to start a new run. I'd just go with something like: Width: 24,000, Height 16000, constellations 200. Logged.